This page explains the available FL Switcher options and how they affect the game. It also provides technical information for modders to better understand the game's systems and maintain compatibility with their modifications.
More information and options will be added as they become available.
Happy modding!
Last updated: 28 October 2026
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| FL switcher |
- Theme color
this will change the theme color, will affect menus, default scoreboard and other theme related graphics, it also switches the game text color to match the chosen color palette.
Color options: (red, blue, cyan, green, orange, violet, yellow)
the switch will replace (SMK_Addtheme.cpk) in the game download folder, and replace a custom lua that targets the game text color addresses.
adding custom menus via sider will get higher priority and overwrite this feature, results depending on your added mods.
- Render lighting
a new feature that mixes two types of lighting/color profiles (LUT), options:
- Dynamic: warmer light in cinematics and replays, natural light in gameplay.
- Natural: applies natural light only, used in previous FL versions.
- Warm: applies warm light only, can affect visibility in winter matches.
this option replaces (SMK_AddLUT.cpk) in the game DN folder, results are diverse depending on stadium, weather, season, time of day...
this option will apply on smokepatch preinstalled stadiums, and the new stadiums repacks coming later on, users who want to use their own stadiums or the current stadium addons will see the lighting that comes with the stadiums, most stadiums comes with its own LUT folder, so the stadium light will show what it carries, you can make any stadium show the dynamic light by removing the common LUT folder from the stadium folder.
- Gameplay
this gives the users the option to use older gameplay styles.
this replaces the (dt18_all.cpk) in the game data folder.
- Controller buttons
select the preferred controller buttons, default one is the PS5 controller buttons, replaces (SMK_Addcontrol.cpk) in the game DN folder.
this controls whether the classic teams (legend players) would be available in career modes.
1. OFF = classic teams will be available in exhibition and edit modes, legends would not be available in career modes.
2. In africa = classic teams would not be available in exhibition or edit mode but legend players are available in all new career modes.
this option replaces a small lua file that targets the address of the classic teams location in the game exe.
a third option (In Europe) is not included because it couldn't be automated, this option will put the classic teams in Europe making them available to select in career mode and random selection mode, we will provide the related file for manual installation for those who want this option.
(3rd option will be available here a little after FL27 is released)
after starting and saving the career mode, users can switch the classics OFF to make them available in edit and exhibition, this option does not affect started careers.
- Lockdown
this new feature turns all stadiums into lockdown mode, there will be no crowd/supporters, the cheers and chants will still be there, but can be muted in the game audio settings.
this option replaces (SMK_Addlockdown.cpk) in the game DN folder, includes multiple (gani) and (fpk) files that deactivate the audience.
- Replay logo
a simple option that removes the replay logo from all competitions, replaces (SMK_Addreplay.cpk) in the game DN folder, contains one empty (usm) file and a modified (json) file.
- Edit file
this option is for cases where users want to recover/extract the latest edit file.
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Preinstalled Lua Modules:
Core competition and engine improvements are integrated directly into the game, lua scripts remain available for optional customization and compatibility with external modifications.
read more about sider functions
stadiums.lua
* original author: zlac/juce
this lua is preinstalled and contains many of stadiums files, additional stadiums can be added in this folder as described in the stadium install instructions.
weather.lua (linked to stadiums)
new weather system is active, will have a more realistic weather across domestic leagues (occasional snow matches), can be edited by changing settings in (map_competitions.csv), to restore game default weather users can delete the weather csv.
scoreboards.lua
* author: zlac
contains the basic scoreboards.
cinematics.lua
* original author: zlac/juce
contains the basic intros and cutscenes.
referee.lua
* original author: zlac
contains the referee kits.
audio.lua
* original author: Predator002
provides additional in-game audio
omb.lua
* original author: zlac|
contains basic official match balls for various competitions
kits.lua
* original author: zlac/juce
this is a pre-installed empty kitserver, prepared and ready for users sider kits additions, the game kits are in CPK files, kits added in the kitserver takes priority.
sleeveBadge.lua
original author: Hawke and juce
assigns competition sleeve badges to the teams.
movieintro.lua
activates some of the video intros, this lua will be deprecated soon as this will be coded in the game.
camera.lua
a basic camera model that give more freedom of the match camera views additional to the in-game camera options.
matchset.lua
can be used to force settings to the game such as difficulty, it will overwrite the in-game settings
nets.lua
customized net physics
SPcolor.lua - SPclassics.lua
lua files linked to SP switcher options.
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